Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What is the rollback bug?

I was in a room and every time I moved, I died. And if I went rollback, I would go back to the same room and die again and so on and so forth.

I assume it's not instant death when you go back? That should be impossible. But it's possible to rollback to a state where death is still inevitable (depending on how the game was coded) 

Default rollback should give you one turn to rollback. If you need more, then you probably need to type UNDO, to go back a few more turns.

Also (for the author), you can code rollback so that it uses LAST_LOCATION rather than LAST_TURN as the default rollback point.

: lose_game rollback_plan="last_location";

I never use UNDO, and I hadn't thought about it, but it doesn't get me out of the situation. I don't die immediately after the rollback, indeed, but from the next action.

(1 edit)

I managed to reproduce something very weird with the rollback in this game.
After this one, the treasure item doesn't show up...

That's a bug with a  older version of Adventuron. It was fixed over two weeks ago. It doesn't affect the gameplay, it just affects when loading from a savestate (doesn't render treasure objects in a list). If you type LOOK, the object will reappear. The object was never missing, just the print doesn't work properly on a rollback (fixed long ago).

They are using Adventuron Version 1.0.0 Beta 22.

Other than the rollback treasure printing bug, it should still be working. The rollback bug is down to the "point of no return" lasting for several moves. That's a game design choice. 

I did reach out to the delver devs a while back for them to update, but they haven't updated in quite a while. Hopefully a fix will arrive soon.