oh this looks interesting but there's not quite enough yet to know what to expect it to be! i love the aesthetic (and the tongue-in-cheek commentary on it, like the loading screen ad copy for hexagonal mugs)
looks like ui was the hardest part; the coin count seems to be in the middle of my screen and the text is kinda hard to read, but i feel like i've seen the same issues in other unity games, so i'm guessing it takes a bunch of annoying extra work to wrangle unity ui into behaving sensibly
i hope you keep this going, i'm curious to see where you were going with it! and it's one of the very few 3D games ever made for a strawb jam so all the moreso