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oh this looks interesting but there's not quite enough yet to know what to expect it to be!  i love the aesthetic (and the tongue-in-cheek commentary on it, like the loading screen ad copy for hexagonal mugs)

looks like ui was the hardest part; the coin count seems to be in the middle of my screen and the text is kinda hard to read, but i feel like i've seen the same issues in other unity games, so i'm guessing it takes a bunch of annoying extra work to wrangle unity ui into behaving sensibly

i hope you keep this going, i'm curious to see where you were going with it!  and it's one of the very few 3D games ever made for a strawb jam so all the moreso

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Since it was a timed competition/jam/thingy I didn't get to finish or even get half of the things i wanted to add implemented, hence why i'm working on an update, :3

Yea, unity ui from screen to screen is a tad wonky. Still glad you liked the concept build. I'll definitely be developing this further, I've already been working on an update that has enhanced, changed and added a lot and I intend to grow it into something rather big from rather humble beginnings. It was my first 3D game and honestly i'm hooked on 3D now, can't wait to see how it develops myself, XD.

I literally just made a dev log video for this version and i intend to make more dev log videos through out it's development, :D

Thanks for the awesome feedback, :D