Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Indeed.  I've changed the flow a little, and I've made the game start to remove unnecessary items as you slowly solve the puzzle, to reduce the 'search space' in the first room.   I've also tweaked the help text and changed some of the descriptions to make the link between the _____ and reaching the ______ more obvious :)


As for the lift, that's unusual... I have noticed that if you put in a "pause", like for 1000 millis, and press the enter key during the pause, the game seems to interpret it as a command.. But not sure about the double-press of the lift button...   Aha! found it!  There was an error with doing an action in a room, and then during the action code moving the player to a new room that the same action is permitted in , without "done:"... It was falling through and evaluating the same code in the new location.. I fixed it!  But, as you found, you can just go "u" and "d" as well... as synonyms for pressing the button :):) Thanks for the feedback! :)]


re: the safe code:-   :)    tee hee.. I'm glad you got the reference..  I'm a star wars nerd at heart :)

Hi,

I think you left in some debug code in this fix. When you restart a game now, you go straight to the lift location (intro skipped, no cold room puzzle).

Chris

oops... Fixed it :)  Thanks Chris!  I'm such a doofus sometimes! Thanks for the save! :) :)