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The more I play it, the more I enjoy the concept. I'd classify this as a puzzle in roguelike's skin, and I mean it in a good way :)

I was wondering, do you generate levels with a guarantee that they're solvable? And if yes, what's the algorithm idea like?

Also, is there an end to it, or it just keeps adding enemies? (I never got past 3)

(+1)

Thanks! I agree, even though I consider it complete, I'd hazard that it's not strictly a roguelike in its present state.

There's no guarantee for a solvable level at this point, however, the levels do get easier as you ascend.

Generating solvable levels would make the game trivial, so once judging is complete, I plan to add a few mechanics that make the game more interesting ... and also make those impossible situations a little less impossible.

There are 8 floors in total, so you made it two/three floors from the end! The last floor has 4 monsters.

🧛‍♂️