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(+1)

The bug seems to not be entirely fixed, but it is different/better now- it results in a mixed screen like this when you click back. Clicking the options menu fixes the game with no reload, so this is already not nearly as annoying as the old bug.

The error message is also different:

**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
   At: res://Scripts/Root.gdc:4007:_root.w_tabkey_assist_lored() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.

I haven't gotten to a point where I could check the number formatting.

Okay, I've removed all instances of queue_free(). Instead, I've just hidden them when exiting an upgrade menu. They queue_free() themselves anyway after they fade out.

(+1)

It's hard to say a transient bug like this is really gone for good, but I have not hit the problem since this fix. Thank you!

The *number formatting* issue was still there, but it's fixed for the next patch.