It is cool, take your time.
“A delayed game is eventually good, a bad game is bad forever.”
― Shigeru Miyamoto
Cool, looking forward to seeing how it plays with faster progress (especially since I had to go through it without bonus tumors on the first save). I am about to do first chemo but want to hold off and save up tumors instead if prices are about to change.
Will the version change from 2.0 alpha 1.11 when this comes out?
The bug seems to not be entirely fixed, but it is different/better now- it results in a mixed screen like this when you click back. Clicking the options menu fixes the game with no reload, so this is already not nearly as annoying as the old bug.
The error message is also different:
**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
At: res://Scripts/Root.gdc:4007:_root.w_tabkey_assist_lored() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
Hello again. The resource bar change is very nice, thanks. I started a new save to try out the new autobuyers as well, they seem good so far.
Found a little bug with the new number formatting.
Also, when I get the problem with the BACK button disappearing in upgrade menus, it prints the following exception to my console:
**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
At: res://Scripts/Root.gdc:3912:_root.b_tabkey() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
Not sure if you already saw that or if it helps at all but figured I'd mention it.
After the fix, I am getting offline progress normally according to the listed values, but the loreds are still producing nothing while the actual game is open. One thing I did notice- it seems to be stuck in the chemo process. When I go to the radiative upgrade menu, the top Reset button is the 0 cost RECOVER option, but when I select it, the game state doesn't change and it still shows the RECOVER option at the top of the menu, not the one that costs tumors.
Just hit another odd bug and this one is a showstopper: I did a chemo and bought some upgrades and then when I restarted, my loreds just weren't working. I paused and unpaused them and reloaded the game and redid chemo and even tried disabling the upgrades I just bought, nothing seems to make the game run.
The stone guy is unpaused and shows 2.8/sec, but I get no stone from him. If I buy coal with those 10 stone, I get no coal either. But, for some reason, every time I save and reload the tab I get exactly 5 stone. Doesn't seem to be the normal offline progress because if I wait longer it still just gives me 5 stone. If I save this stone up to buy ore, those don't make ore either.
I hit chemo, bought Alabama: The Upgrade, reset, and saw the tarballs still cost 10 malignancy. At this point after chemo, I still had my extra-normal upgrade menu without buying anything, as I should have due to Knowing What I Am Doing. when the autobuyers reached tarballs, it showed (and subtracted) the normal malignancy cost to buy them- I watched it happen twice before I tried reloading the webpage. After this reload is when the tarballs stopped having a malignancy cost (both in the UI and when you buy them) and also is when my extranormal menu disappeared (but came back on normal conditions).
And no worries about the bugs, this is still alpha after all!
...though, has anyone brought to your attention that sometimes after you click back or hit escape to exit an upgrade menu, the "back" button disappears and you have to hammer ESC for a while or wait for an autosave and reload to get back to the game?
I will confess: my last report was made before I tested the reset. Just now I did a fast chemo to buy the tarnation alabama etc upgrade and noticed my tarball lored still had a malignancy cost. So I refreshed the page, and then the malignancy cost was gone from the tarballs but my extra-normal upgrade menu had also disappeared. It came back once I did the normal purchases so currently I'm playing fine.