Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This turned out pretty well!  The game looks really good, and controls well enough. 

 This is all coming from playing by myself, but standing still and shooting is a bit tedious when you're trying to clear waves coming out of a spawner.  

Something else that caught me for a few moment was selecting a character.  I use a keyboard, and I didn't realize that the numbers were corresponding with my keyboard to select my character.  It might be worthwhile to unify the controls so that pressing up/down/left/right on a keyboard is equivalent to using the D-Pad that was shown on character portraits, and you can simultaneously de-clutter and show more of them.

Additionally, I may have missed it, but I feel like I picked up probably 8-10 small keys, but there was no indicator for holding them like the big one for the boss doors - what exactly were those for?

(1 edit)

ah sorry due to time of the contest we were unable to add in the rest of the Item pick up models also about the mapping, I’m left-handed so I normally use WASD and thought the number key would be best but I do know that Arrow keys would have been better for Right-handed people or people who are used to that setup thanks for the feedback ^W^

(+1)

I think both should be implemented as control schemes to support both handedness.  I was more speaking about using a directional since that's the first thing I noted on the character portraits.