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This was really enjoyable to play, I particularly loved the tunes of hitting the walls or the bricks. To make it even more enjoyable to break a dozen at once, maybe each brick could be a single chipbit note of a catchy-tune, so the more you manage to break in quick succession, the more of the tune you get to hear.

I also really loved the visuals, the old school curve of the television. I did find it a bit difficult to track the shot with the astronaut flailing around though!

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when I was making it, I was trying to think of a way to make the game work more like Meteos or Lumines and make it more of a rhythm game, but it’d be tricky — you’d have to constantly play with the ball speed to get it to create a reliable rhythm.  

It might be a fun idea for a game jam dedicated to rhythm or something.  

Yeah the rhythm is an interesting take. I know that in Sea of Thieves, when you successfully land a cannon ball shot on another ship, that it plays a slightly different tune for each successive hits, which creates a kind of melody. Great work here mate!