This was really enjoyable to play, I particularly loved the tunes of hitting the walls or the bricks. To make it even more enjoyable to break a dozen at once, maybe each brick could be a single chipbit note of a catchy-tune, so the more you manage to break in quick succession, the more of the tune you get to hear.
I also really loved the visuals, the old school curve of the television. I did find it a bit difficult to track the shot with the astronaut flailing around though!
when I was making it, I was trying to think of a way to make the game work more like Meteos or Lumines and make it more of a rhythm game, but it’d be tricky — you’d have to constantly play with the ball speed to get it to create a reliable rhythm.
It might be a fun idea for a game jam dedicated to rhythm or something.
Yeah the rhythm is an interesting take. I know that in Sea of Thieves, when you successfully land a cannon ball shot on another ship, that it plays a slightly different tune for each successive hits, which creates a kind of melody. Great work here mate!
That's a great take on breakout - you can occasionally hit two full columns of bricks in one volley if you get a straight shot right between the tiny space between them.
And the voice samples totally make it. Love the inspiration from the game art and Close Encounters.
I like the bricks being a little wonky - I could easily fix it, but I like that it keeps me on my toes when I'm playing. Without it, it's just a little boring. ;)
Comments
This was really enjoyable to play, I particularly loved the tunes of hitting the walls or the bricks. To make it even more enjoyable to break a dozen at once, maybe each brick could be a single chipbit note of a catchy-tune, so the more you manage to break in quick succession, the more of the tune you get to hear.
I also really loved the visuals, the old school curve of the television. I did find it a bit difficult to track the shot with the astronaut flailing around though!
when I was making it, I was trying to think of a way to make the game work more like Meteos or Lumines and make it more of a rhythm game, but it’d be tricky — you’d have to constantly play with the ball speed to get it to create a reliable rhythm.
It might be a fun idea for a game jam dedicated to rhythm or something.
Yeah the rhythm is an interesting take. I know that in Sea of Thieves, when you successfully land a cannon ball shot on another ship, that it plays a slightly different tune for each successive hits, which creates a kind of melody. Great work here mate!
Nice game! The skeleton in the space suit made me chortle.
It is made carefully and is very good.
:)
really nice and funny game love the voices. That astronout is kinda distracting but great game
check out mine when you can
cant go wrong with ahnold. love the crt look
That's a great take on breakout - you can occasionally hit two full columns of bricks in one volley if you get a straight shot right between the tiny space between them.
And the voice samples totally make it. Love the inspiration from the game art and Close Encounters.
I like the bricks being a little wonky - I could easily fix it, but I like that it keeps me on my toes when I'm playing. Without it, it's just a little boring. ;)
OK that was to much fun. Nailed it with the sound effects.
MANUAL LOL
Finally the truth! Ahahah very good!