First off, things are looking pretty nice at the moment. It took me some while to get used to the way things are now, but I had a ton of fun once I did. The mix of politics and outside threat, whether from the cold or the flesh is a great one. Having a noble in a society, then using his voting powers and influence to sway others into doing foolish political choices when there's an obvious outside threat knocking is pretty great.
A few bugs I noticed while playing:
The first game I played, nothing cost any Power. I started a second game, and things cost Power as they were supposed to.
Reveal terrible truth doesn't seem to increase suspicion at all. (at least the Suspicion % don't move at all)
The economical balancing is opposite to what it should be, it seems to me. A vote passed that said "Move away from Silver to benefit Wine", yet the provinces that produce Wine reduced their prestige from 10 to 7.5, while the ones that produced Silver moved from 10 to 13.3. Shouldn't it be the other way around?
Temperature and habitability seem delayed(is this as intended?). At first it seemed like they did nothing. I had them at below 0% and the town said "max population -4", yet it still remained alive and operative. Yet, a few turns later a bunch of places suddenly turned to ruins, despite the fact that I had done nothing in particular. If the delay is intended, it might be good to mention it somewhere in-game.
A few thoughts:
I'm not entirely sure what Information Blackout does. I blacked out a few bottleneck provinces and tried to see whether it'd change the perceived threat % of a nearby society, but I didn't really notice any difference. Is it tied to distance, since the place was too close(even though I blacked out all provinces leading to the threat)? Or is it based on time too(the threat existed long before I did the blackouts)? Or did I misunderstand something? Should I target it at the city of the noble I want to influence, or rather the source of the threat? It's not entirely obvious to me.
Also, in the threat calculation you see from a chosen noble, is the "military threat comparison" % supposed to be the same for each instance?
Anyway, good job. Can't wait to see how it'll evolve.