Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey again! I'm loving the update!
Sorry I never responded long ago about giving feedback.

I'd say one small improvement I'd like to see is the villager's prioritizing chopping trees that are on or near water tiles. Sometimes I find them running off to chop down some trees in the middle of nowhere.

Also, when I beat the computer player I get bummed that there's nothing else I can do. It would be great if the map was much larger and there were other enemy villages I could attack and defend against in a long-form campaign.

Thank you for taking my feedback <3

(+1)

Thanks for commenting and your feedback!

That is a good suggestion. Right now they find the next tree closest to where they left off. Maybe they should instead find the next tree that is closest to the initial order, so it doesn't feel like they're ending up in the middle of nowhere. Then if you order to chop in an area of marshland, they will at least stick around in that area.

We're prioritising the foundation over content for now, but when we've reached a certain point in development, we'll definitely focus on adding more content!

(+1)

That is a perfect solution! 

Looking forward to more updates

Deleted post