Hope you enjoy the game!
LincRead
Creator of
Recent community posts
The AI you play against here is scripted and not very advanced, as you say. Currently, the best part of this version, is multiplayer.
It's a pity you can't access the Steam version, because we are currently making skirmish AI for it. It will play with the same rules as the player. We're also adding new game modes. I'm not sure when and I can't make any promises, but we'll look into releasing the game on other platforms as here on itch.io.
Things to fight over is also a good suggestion, and something we plan to add as a content update to the Early Access version.
Hello!
1) We're releasing to macOS and Linux as well, so I'm sad to read it won't be playable for you at all on Steam.
2) There are a few things you can try if you haven't already:
- Make walls and watchtowers to defend your settlement so enemies can't get to your farmers; you can even put villagers in watchtowers if you need to so enemy axemen can't reach them (and they receive bonus armor against enemy ranged units)
- Use your villagers as your last line of defense, as they are decent fighters against at least the first waves, and even more so with the Militia research; even use all your villagers to defend if you need to (don't let them just stand there and get killed)
- Make sure you research Plough as soon as you have some farms to make sure food production is efficient
- Research Code of Law after making Palace, which increases villager training speed, so you can replenish villagers you lose faster
- Research Apothecary so villagers gain + health and heal faster
- Always make sure you've stockpiled some food befor making additional military units to make sure you afford maintaining them
Apart from that, we thank you for your feedback ! We are working on making sure the game is accessible as possible, and one of the things we need to do is to make sure it's more clear when you're under attack.
Hi and sorry to hear about your issue! For the time being we are not spending resources on the itch.io version, as we're working on an upcmoming release of the game. Have you checked out the Steam Demo? It has all the same content. It doesn't have save games, but it has new art, many general improvements, and is more stable:
https://store.steampowered.com/app/1674820/TFC_The_Fertile_Crescent/
Hello! I do get notified. Sorry for the slow response as well. :)
Thank you for providing more suggestions! We are thinking about introducing bovines in one way or another, probably for example aurochs as huntable food, but we don't have an ETA for it yet. We might also be looking into experiementing with domesticated animals/herding at some point, but we are very careful when it comes to adding new mechanics, to make sure they add to the fun factor and not just make the game more complex, so we'll see what happens!
Hello and good to have you back again! We're glad you like all the improvements we've added since you played last! Hopefully we can keep making you come back and enjoy what we add to the game in the future as well.
We're definitely going to add seas and fish at some point, and we will also consider adding custom maps. Thanks for the suggestions!
Hey! We just released a small maintenance update (0.6.8.4d ) and this was one of the bugs we attempted to sort out. The algorithm will no longer choose the last of possible resolutions, but look through all and pick the one with the largest width. If you have time to test that it works it would be greatly appreciated! We don't have screens that can rotate ourselves. :P
For a limited period you can also get the demo on Steam:
https://store.steampowered.com/app/1674820/TFC_The_Fertile_Crescent/
Okay! I think I know what happens then! The game picks from a list of resolutions supported by the screen, and I assume what happens is that it picks the resolution with the highest "height", which would make sense if you can rotate the screen. I assume the game picks the "rotated" version of your screen. :) I will see if I can change this to widest "width" instead. Thanks!
Thanks for the reply! That is really odd. The engine picks the game resolution based on screen resolution, but it doesn't pick up the correct width here... although the aspect ratio seems to be correct in windowed mode for some reason! Is it a screen you can rotate 90 degrees? I'd like to find a fix for this. :)
I haven't seen this mentioned before either, haha!
I think we have toggled the engine to lock mouse cursor to screen because of the feature that you can move mouse to the end of the screen to move camera, like in the good 'ol RTS games. If the mouse disappears into another screen then this feature won't work very well..
Maybe something to consider as a setting to toggle for a future version?
Hey! We're using third party software for the auto-updater. I haven't seen this specific problem described before, but maybe it doesn't get proper access to write files there on your computer? On my computer administrator access is required to copy the files over to Program Files and I have the same issue.