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Thanks!
I should have put in a simple splash with controls and instructions on how to play. Since I didn't have time for an actual tutorial anyway. Well, now I've added controls into the description.

Ok, now that you have added the controls and goals, it's much clearer. And oh boy, I'm impressed, the ability to upload real files as custom firmware during the game is amazing!

(+1)

Now I also need to create a spec for the virtual machine that control robots - I've managed to implement almost 40 opcodes, but failed to create some examples of really smart firmware.
With all these artifacts present, you can actually play that game as a local multiplayer - everybody will create their own firmware, upload it and then let the bots fight each other without human intervention... just like in RoboCode/Omega and the likes.