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(+1)

Hello, let's start off by saying that the game looks good for a 3 day long project, but the rotation was a bit weird, I recommend smoothing it out, it's unnatural. Ok, now let's move onto the game. It's unplayable. I don't know where I'm going. Why is the camera stationary and so far away? And the main part of the level is the furthest from the camera, which makes looking for ingredients and applying them to practical use impossible. I also recommend putting the "how to play" in the start menu and not the pause screen. The second ingredient was indiscernible, it's too transparent. All and all this was a good effort, nice try.

(+1)

Yeah, very thanks for the feedback. Yeah, it was kind of mistake to work with multiple mechanics in a single game, and hence couldn't fix out all the possible possible way to make it polished and smooth in given time. Most of the assets were just test assets for prototyping and at last we had have to go with it because of time.  But, now learnt about it being focusing on important aspects of game and making it simple too. Very thanks for playing and giving the right critique too.

You're welcome, have a chill day.