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Thanks for your review. Honestly, I had to use few hack to increase dev speed. Initially mobs have almost the same script as player, except they move randomly. THat's why their life is huge, I forgot to reduce it ;-)  I also spent to much time coding (without noticing :-p ) and tried to quickly my levels. Also, as I knew to well what to do, I finished learning patterns to avoid mobs and collide on purpose with other just to collect keys and go away... Some how, I "speedruned" and abused my own glitches to test it forgetting about your experience :-/

Haha, I know the feeling all too much - for most of my jams I've spent most of the time building all the game mechanics and forget to leave time to put them together into an actual game. Hacking stuff together seems to be a theme of gamedev in general; well done on getting it published!

100% agree. By the way, I pushed an update with fixed and adjust ;-)

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Nice update - I feel a lot more in control now. Don't be afraid to let your original submission stand on its own though!