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zedpoum

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A member registered Mar 09, 2020 · View creator page →

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(1 edit)

hello, a priori si, si c'est pour corriger un bug (cf page de la JAM que je cite : IMPORTANT : Si vous voulez corriger quelques bugs finaux et l'optimisation, vous avez jusqu'à Lundi 23h59 pour uploader une build corrigée qui ne touche pas au jeu. Pensez à bien laisser la build originale accessible.)

Good luck ;-)

(j'ai envie d'essayer le jeu aussi ;-)

I’ll try again when the voting will be open ;-)

Lovely peaceful ambiance. Highscored 16 ;-) 

Hi there, I like this concept. If you still have a couple of minutes before the end of submission time, you could add a kill trigger for out of bounds (especially when you fall of the screen) and maybe 1  extra level ;-) 

farewell secret agent ;-)

did you poisoned a civilian or left a secret agent alive ? ;-)

Thanks!

Thank you!

You beat by far my own record ! well done. Thanks for the reply.

Thanks for submitting the issue with the key. I'm working on Mac and tried with safari, firefox and Vivaldi (which is chrome based). Interesting that some specific browser version cause some issue. Sorry about that.

Concerning the usual WASD keys, I often avoid it at first because I have an AZERTY keyboard : W is Z on my keyboard, and A is Q ;-) so it's difficult for me to play test if I develop first with WASD. Then if I rememberer or have time left, I add it at the end :-P

BTW, I'm using Godot when I develop for trijam ;-) Their is maybe an easy way to had more input keys ... I should investigate.

hello! It would be nice to map the arrow keys as well as wasd for people with a foreign keyboard ;-)

Thank you! it might be for an update. I lost a bit too much time remembering how to use some godot features.  There were also several types of fish planned :-) 

I want it on my phone

I want it on my phone

Wow, the new FlappyBird killer on mobile!

(1 edit)

Sorry folks, I missed that bug after publishing about the winning screen not showing...

Yeah, flappy duck, I also hit the mouse button like crazy instead of keeping it down at first to go up. Good use of the assets so.

Thank you, I let the artist enjoy her first moment of fame ;-)

Yeah, I agree, but I wanted to team up with the GFX artist. So as discussed on discord, as long as I mention that we are a team, it's okay-ish to have a 3h frame each, even though , I agree, It's a bit out of the initial Jam spirit.

Thank you (especially for the artist, that's her first participation in such a jam) I wanted to add so much more feature, but the global time spent was already an overkill...

100% agree. By the way, I pushed an update with fixed and adjust ;-)

Thanks for your review. Honestly, I had to use few hack to increase dev speed. Initially mobs have almost the same script as player, except they move randomly. THat's why their life is huge, I forgot to reduce it ;-)  I also spent to much time coding (without noticing :-p ) and tried to quickly my levels. Also, as I knew to well what to do, I finished learning patterns to avoid mobs and collide on purpose with other just to collect keys and go away... Some how, I "speedruned" and abused my own glitches to test it forgetting about your experience :-/

I enjoyed it!

so good

In case you have python installed : 

- download the html version

- open a terminal / console and 'cd' to the html folder

- run the python command : python -m SimpleHTTPServer

it will start a small server on port 8000 by default

open your brother on http://localhost:8000

Worked for me

hmm, as there is no fish in the game, I think my pixel art is still low ;-) You play Win and Nim at the same time one is white on the left, and respect the direction you give (arrows), the other is black on the right, and do the opposite. you can slash the bubble mobs with your sword (space). you need to pick the right pair of keys to open the matching doors (left / right or up / down) you can then exit by the door and go to the next level. I'll update my description to explain a bit more.

hmm, I got the feeling you wanted to have some monster hidden in the "negative" space. maybe there is just missing a moving monster ? and you can actually know its place when you move down?

enjoyed it

awesome physic!

loved the comments, really good use of the assets.

Liked the animation as well. I'd love to see what you had in mind with gameplay when doing tricks.

I'd like to see the concept pushed further

in-dead, they are hard to kill ;-)