The two word restriction meant I had to do a lot of refactoring to make things work. Originally I had the game designed as a dungeon escape game, but I just couldn't explain the situations in a meaningful enough way, so decided to switch to a narrative / traditional adventure.
The funny thing is... After coding in two words for a whole day, I couldn't stop thinking in two-words... "Make Coffee" I'd think to myself, "Go Down", as I walked downstairs "Open Door" as I opened the lounge door, "Fill Kettle" .. and so on. Then I was imagining the parser responding "Kettle full!", "Kettle boiled!"... I had to read a magazine article to snap myself out of it. XD
I am going insane aren't I?