Aaaaah I'm glad that pulse runs for you, got a bit worried after hearing there were some issues for some people
To answer your question about heath, Yes!! The way to guage the player's health is the smoke trail, it gets more and more smoky the lower the player's health. One of the things we wanted was minimal UI so we decided to go this route for showing HP. You're not the only person to comment on not being able to tell what the player's HP is though so we will most likely look at solving the problem
I completely agree with your feedback. Animations would really help bring the game to life and the proc-gen is definitely lacking, for a few reasons though it was a little impractical to do that during the jam
We didn't have an artist for the jam so animations would have been fairly time consuming, time which needed to be spent on the rest of the game. Similar reason for the lack of depth to the proc-gen, I'd almost never done proc-gen before so just getting what we currently have implemented took a lot of time and effort (I think I spent a little under half the jam entirely on proc-gen)
I'm glad you feel that this can be a solid product, after the jam we talked a bit and decided that we wanted to keep working on pulse (I'm typing this out while Eva is doing dev work)
Thank you for the feedback, it means a lot that you spent the time to write it