I see you had a lot of fun to make this and I respect that. However, you game really deserves some polish. There is actually three things that bothered me in this playthrough:
- The Ghouls. They are slow to take down and deal - literally - 0 damage. Adding the fact they are always in group, make the fight more like taking down a wall than an actually fight. This isn't exactly interesting.
- Don't forget to reward your exploring players. There is tons of space where you could have reward the player with an information or an item. I suggest you to have a look at this video which explains well what I mean:
- Now the last thing that bothered me happened right at the end of the game: please do not force the player to do an action when it's not required to get the story after defeating a boss. (On top of that, a new party member clearly joins you, but you don't get to play him because the game throws you back to the title screen right after.)
Anyway, I wish you best of luck with your project! ^^