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(1 edit) (+1)

I see you had a lot of fun to make this and I respect that. However, you game really deserves some polish. There is actually three things that bothered me in this playthrough:

  • The Ghouls. They are slow to take down and deal - literally - 0 damage. Adding the fact they are always in group, make the fight more like taking down a wall than an actually fight. This isn't exactly interesting.
  • Don't forget to reward your exploring players. There is tons of space where you could have reward the player with an information or an item. I suggest you to have a look at this video which explains well what I mean:
  • Now the last thing that bothered me happened right at the end of the game: please do not force the player to do an action when it's not required to get the story after defeating a boss. (On top of that, a new party member clearly joins you, but you don't get to play him because the game throws you back to the title screen right after.)

Anyway, I wish you best of luck with your project! ^^

Oh, OK thanks! I actually didn't really have a lot of playtests for this. That was my mistake. I'm sorry. I'll definitely improve from now on.

(+1)

I took your advice and refined the game a bit. I had intended the party member to join the player towards the beginning, but didn't anticipate the player not taking the path I intended, so I made it an unskippable event where the character joins the party shortly after leaving the village. The Ghouls are now more manageable and I have also made other mechanics more balanced for efficiency. Thanks for the feedback! Have a great night!

(+1)

Hello!

I am glad you took it well. However, there is still problems to check like negative space (always ask yourself: why can the player access this area? May it be a treasure chest, a sign, a trap, or whatever). NEVER expect the players to follow a predetermined path, if there is a place  a player can go, it WILL go there. When something is important, indicate it in some way, may it be the only guy in the room that's different or the little shining star you put on a pot to indicate an hidden reward - especially if you don't want to reward exploration. Also, you should test all your fights and make sure they are interesting. I noticed, playing your update, that the Ghouls aren't the only monster to pose absolutely no threat to the player.

Hope I could help. Have a great day! And good luck for the jam! ^^