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Cool game! It's pretty rough, but the setting and vibe are super interesting and diffusing into walls is great. To me it kinda switches the game between being a platformer and a top-down game, and you have to reinterpret the level in your head.

I love how open it is right from the start, how you can just wander in any direction and find something interesting. Reminds me of Zelda 1.

Some thoughts:

  • I think the game is a bit too unforgiving, and it wasn't clear when I hit a checkpoint that I would return to.
  • It's not clear which enemies can hurt you while you're in a wall. I couldn't figure it out and I always felt like I would randomly die.
  • The transition in/out of walls feels too slow. I think speeding it up a lot would improve the feel, and also prevent some of the times when you can't get out of the wall without being caught.

Overall, nice job!

(+1)

Thank you for playing my game and for your observations, Matt.