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Bus Stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #2 | 3.667 | 3.667 |
Graphics | #4 | 3.500 | 3.500 |
Engagement & general | #5 | 3.000 | 3.000 |
Gameplay | #5 | 3.167 | 3.167 |
Overall | #9 | 2.933 | 2.933 |
Audio | #16 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
mrbo
Comments on the jam
Loved it!
Discord username
matmat
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Comments
Cool game! It's pretty rough, but the setting and vibe are super interesting and diffusing into walls is great. To me it kinda switches the game between being a platformer and a top-down game, and you have to reinterpret the level in your head.
I love how open it is right from the start, how you can just wander in any direction and find something interesting. Reminds me of Zelda 1.
Some thoughts:
Overall, nice job!
Thank you for playing my game and for your observations, Matt.
Very Interestin game! I love the "dissolving into walls" mechanic, the universe and the design of ennemies. Sometimes, it's really difficult (and you get stuck in situations where you KNOW that you'll die (again)). Nice job!
Thank you for playing my game. I know, the design is bad.
Wow, the game is cool! Is that game has 2 endings? A load/save system can make the game better, sometimes I will press the wrong button so my saving lose.
Yes, there are two endings, one if you bring the seven daughters back to the king and one if they marry the Devil's Son.
You can save jumping on a purple flower, by the way, sorry, I know it was not very clear... yeah I could have done that better.
Thank you for playing it by the way! I appreciate it a lot!
I means sometimes I press new game when I die, so I lost all my savings~
When you die, just spam A. The cursor is automatically set on "continue".