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(5 edits)

Aye... It says that the location DESCRIPTIONS could be only two words, but didn't say anything about the location NAMES, so I took that locations were a sort of object, and gave them two word names as well.  If Chris says you're not allowed a name and a description, then I can just change the layout to remove the description, easy enough :) 


The thing I worry about, though, is that the game is already very spartan with just two words, paring it down even more might make it even more spartan... But, I guess them's the rules.. Easy enough to fix :)


I've added an option to have a "compliant start".. So if the judges want to be fully compliant, they can skip all the good stuff. :)  I'll remove it after the jam.

p.s. I greatly  enjoyed the comment  "And NEVER use multiple exclamation marks!!!"  :) hehe.   It's hard to draw a player's attention to something important with just two words.  Punctuation can help.  Exclamation can mean shouting, or surprise.. In this case I'm using it to draw attention to something important to the plot that's happened without saying "You found an X, this looks like it could be useful" :)  Similarly, there is one timed element in the game... That uses exclamation marks to indicate peril level  "TIME LOW!!!" for example.  It's just a modern stylistic idiom used in these kinds of things.  Not oxford english, but useful.

Please take all my comments as suggestions. Don't feel obligated to change anything that you don't want to.

Strictly speaking, your interpretation of the rules regarding location descriptions and names appears to be correct, although everyone else interpreted them the same way I did. I wish I could remember where I saw the guidelines, as they were very explicit. Anyway, as I said above, don't feel obligated to change the descriptions if you don't want to.

Regarding exclamation marks, it's a bit of a sore point with me, as I'm also a technical writer (among other things). The excessive use of exclamation marks always reminds me of the amateur school boy adventures from the dim, distant past. It always screams out "I'm an amateur and I don't know how to express myself clearly without using excessive punctuation." If you don't use exclamation marks unnecessarily in the first place, then you don't need the extra exclamation marks where one would suffice. The two rules go hand-in-hand. Don't use exclamation marks where you don't need them and don't use multiple exclamation marks. Once again, it's up to you whether you follow the advice.

In the case of your "TIME LOW!!!" example, it's in upper-case red text, so that draws enough attention without the extra exclamation marks. Incidentally, one of the disadvantages of using all upper-case text is that you can't distinguish between common nouns and proper nouns and you can't use UPPER CASE for extra emphasis. This is why I didn't use the optional rule of doing everything in upper case in my own game.

Indeed,   The very strict restrictions, coupled with the " bonus" restrictions mean you've not got much to play with.  I've taken out a few of the exclamation marks, but other than those of us who deal with prose and would find multiple exclamation marks an irritation, I feel it's a useful device to induce urgency.   I've implemented all the suggestions I could, and fixed the multiply-spawning glove bug.


Ironically, some of the issues were caused because I found a bug in Adventuron... I let Chris know about it, but there are some cases where having the game *enforce* all-capitals can break something which I was using... So I had to refactor a lot of it by re-typing it all back out in caps.. I must have missed a few here and there... :)  In a few cases, the response-checking didn't take account of this because it made some assumptions... That's resolved now :)