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The premise is too light for my tastes and would get tiring quickly. It's fine for a jam game, but when considering design and depth of design, you might want to push the envelope more. That's subjective, mind you. Just where I come from.

(+1)

Thanks for the feedback. I usually make way too ambitious games. So, my goal was to make the simplest idea that came to mind, and then polish it as much as possible.