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(+1)

I liked the art. for the player movement try something like grabbing the movement like         movement.x = Input.GetAxisRaw("Horizontal");

then do an if statement to flip the sprite back and forth

        if (movement.x < 1)
        {
            GetComponent<SpriteRenderer>().flipX = true;
        } else
        {
            GetComponent<SpriteRenderer>().flipX = false;
        }