This is my only my point of view on the game:
Theme: The gameplay is pretty straight forward and even if there is some other paths to take it doesn't give me that feeling of discovering. Honestly, this would benefit from more pathways and dead ends or paths to treasures. 3 stars.
Fun: This was a blast to play and despite not being frustrating, as intended, it was nice. 5 stars.
Controls: They are good, just walking needs more polishing, needs to reach that point where you walk and not feel like a slug. However shooting is completely broken, no matter how much or how long you shoot enemies, they don't die. Yet they can still kill you. 3 stars.
Graphics: They were pretty good, I liked the chibi style of the artist and can't say anything bad about it. 5 stars.
Audio: It was pretty nice and the soundtrack was on spot. I wouldn't down it for anything except the SFX which still need lot of work. The shooting sound is awful to hear and the other things just don't exist. Like no enemy sfx, no move sfx... 3 stars
Originality: This was just a platformer with some tight jumps so I saw nothing really new here. 1 star.
Viewing post in Temple Jump - Prepare to Fall Edition jam comments
Thank you for your feedback. I originally wanted to add more features and the levels were supossed to have more different pathways, dead ends and secrets. I will work on all of the aspects that you rated 3 stars or lower. I will hopefully have a full release of the game in the beginning of april. : )