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Some of the enemies couldn't be damaged, even when they should be damage-able.

When I died, the ship sprite went invisible and I couldn't use skills anymore. I also couldn't figure out how to heal.

As soon as I moved past the barrier of green portals/glowing spots, the sprite rendered for a bit and then I immediately got a game over.

Enemies also didn't get health bars until a later map, where they suddenly had health bars. This was shortly before I died.

I loaded a save I made when the space section started, and eventually I died again and the same thing happened.

In addition, there were a small handful of grammar/editing errors.

The concept is interesting, but there are a handful of bugs that need some ironing out.

Thanks for taking the time to play my game! Yeah, i noticed a glitch with the damage as well, but didn't see any of the issues you had with enemy HP bars. I also realized after submitting that the Chrono engine went to the next party member after dying, so will need to figure out a way to have the characters but die after the character with the ship's HP reaches zero... maybe a common event?

That totally sucks that it just ended like that at the end!... thanks for telling me. The boss battle isn't hard by any means, since I was rushed for balancing and wasn't able to really find the best balance between attack strength and HP. 

Given the fact that I didn't start making the game until 3/17/20, I'm really happy with what I was able to accomplish, and really appreciate any constructive feedback anyone is able to offer, so that I can make a more  easily playable game and post it for others to enjoy =D