The sound design was really good and made the game scary. I disliked the controls a lot and ended up only moving forward. I loved the mood of the game. It was original to do such a game with the theme "discovery" and to me it's a success. The game was fun and the theme is respected.
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I struggle in games where your movements depend on your orientation ^^. Making the directions you move unrelated to your orientation would solve the problem in my opinion. Though it was fine to move forward and backward, it enforces the scary part of the game without being really hard to control. I don't know if it was intended but I liked the fact that you can light up areas by shooting at the walls !
Yeah true, it’s not the most easy to apprehend. I agree, only forward and backward would be enough.
Yes it was intended! I should have gone more in depth with the mechanic, but I was missing time. The goal was to make interactions with the world (bomb explosion, bullets, moving objects) light up the world. The idea would be that you try to discover the world by bringing light to it, and at the end, it lights you up (internally, in a spiritual sense maybe).