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I got up to the Demon boss. That may not seem like I got very far but it took me 2 hours to get there. The first puzzle was tough because you don’t repeat the hint after the first time you read the plaque. If you miss it the first time you will basically have to restart a new game. The save system doesn’t work. Every time I died I had to start over from a new game (I only died on the boss, pretty hard to die from the bats). The bats respawn a bit too quickly. Personally I would only respawn them after you leave the current map and come back. The combat system was good otherwise.

This game is just not completable in under 30 minutes. Maybe if you tried speedrunning it after you knew how to do everything and skipped through all the dialogue really fast. I don’t know as I couldn’t get past the first boss. And I really tried.

A few glitches happened during my playthrough. I got trapped during the boss fight when my attacks stopped working. This also happened before the boss on the bats as well. The animations still played but no damage was being done. Had to quit and start a new game when this happened. The sheep bugs out of existence every time I go near it. The bridge across the lake sometimes works and sometimes you have to mash directional buttons to get through it. Selecting a skill in the pause menu crashed the game. The lamp doesn’t actually seem to work, the dungeons were really dark. Maybe it wasn’t turned on but the dialogue pop up said it was on, and I couldn’t turn it on from the menu, so I don’t know. The HUD flashes on a black screen every time you enter a new map.

I liked that you included the KeyInput option, but it would have been better if I could have rebound the attack and block buttons from mouse1 and mouse2 to somewhere on the Gamepad. If there was a way to do this I didn’t find it. I understand not everyone uses the Gamepad so this is not that big of a deal.

The opening cutscene was good, a bit visual novel-ly though. Nothing wrong with that. The story overall seemed pretty good. I liked the characters and the world building. The use of ellipses in sentences was a bit excessive. It really slowed down the pace of the game and made my repeated attempts a bit irritating. I think I  over used ellipses in my game as well, so no judgements here. You clearly spent a much longer time on your game than I did mine. And I didn’t find any typos or grammatical errors, so that was great.

A Hint/Log Tab in the pause menu might be helpful. Something that logs important information and hints as the game progresses, like the clue about the first puzzle that isn’t repeated, or suggestions on where to go, what to do, etc.

Anyway, I will try and come back and complete this game soon. Overall I really liked it. 


PS: The Ys games are awesome. One of the games I’m working on is also kinda inspired by that series.

 

Adrift isn't meant to be completed in 30 minutes, in all honesty. I created 30 minutes of content, and decided "screw it, I'm having fun with this, let's just add more for the people who feel like playing some more". Strange that you weren't able to see the hint again, gonna have to look into that event again and see if I can't fix that once the jam is over.

Yeah, the save system has been reported a few times as not working for some people, but in all honesty... I have no idea how to fix it. It works just fine on my end, so somewhere between then and downloading it on someone else's computer it stops working and I have no idea why. Maybe Drifty will have some ideas during the stream, who knows.

Interesting, I've not heard of the attacks not working bug. Nor was I expecting the sheep to disappear - though to be fair, that's an enemy I was planning to implement and I never got around to it. The collision on the bridge is a little tight at times, partially due to the colliders being more of a rough approximation rather than a more accurate representation of what it's supposed to be like. That'll be fixed as well in the after-jam version.

Interesting, I thought I fixed that skill menu bug. Everyone else who's tested it said the bug went away. Going to need to see if that addon can be fixed...

Yeah, the lantern problem is honestly just a product of the plugin I was forced to use (I'm not terribly fond of how Terrax's plugin looks, and Khas' wasn't an option for the jam since it uses external images). That will also be fixed in the after-jam version.

Yeah, the HUD is because I was testing out a new feature and it proved to be kind of buggy. Definitely going to go back to just doing it the way I used to in the after-jam version.

That's not something QInput allows by default, unfortunately. I'm hoping that the programmer who recently joined my team for my main project might be able to help with that.

I did debate on creating a Hint/Journal option, but I never got around to it because I spent so much time trying to get the demon boss to not be so easy to kill (in earlier versions he died in one hit, maybe two).

Fair warning, in this incarnation of Adrift there isn't an ending. It just kind of ends with the player either being in a cutscene forever or with the player being in an unwinnable boss battle. I never got around to finishing that cutscene, because for a while that bit of the game was pushed aside while I made the demon boss less boring.

I'm glad that you liked it overall, though.

PS: Yeah the Ys series is great. Since playing Ys 8 (my favorite so far, might change once I get the chance to play Ys 9, haha) I've gotten some cool ideas for my main project (Adrift is kinda supposed to be a prototype for my main project, so I can see what things people enjoy and what things people don't enjoy).