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(1 edit)

I've finished the game now. Here's a few more comments on version 0.1.1 for Sanjuro:

Sometimes you refer to the player in the first person (my duty, all I need, I need the ingredients, seems normal to me etc.) and sometimes in the second person (thunder strikes you, you travel back/forward in time, you drop last ingredient, you can now travel back to your king etc.). You need to be consistent.

There's still a lot of sentences that don't end with a full stop.

There's an extra press_any_key when smelly leaves, golden mask, axefish, aspirin and health bone appear.

There's 11 words when you try to GET MASK before asking for forgiveness. If you don't answer correctly on the next turn, you get killed. If you then answer Y to the rollback question, you get another question mark prompt. This is apparently the prompt for the forgiveness question. Very confusing. The question mark prompt is a similar issue to the one with the Okapi. I think you're better off avoiding the ask_question thing, as it presents too many issues that cause confusion for the player. Alternatively, I've notice that a couple of the other games that use this have redefined the prompt to a greater than sign (>). In this way, the more observant player can at least see that there's a different prompt. If you want to change the normal prompt, change prompt in the system_messages{} block inside your theme. For example:

themes {
   my_theme : theme {
      extends = two
      system_messages {
         prompt = ">>"
      }
   }
}

When you give torch to the person that needs it, "warm" should be "warmth".

I dropped the exslowsive where and when I needed to drop it, but when I took an inventory just before dropping the last treasure, I noticed that it was still in my inventory. I'm guessing that it wasn't really dropped or I reacquired it at some point. You'd better check this.

In the end game message, "save her daughter" should be "save his daughter".

Thanks for a great little game. It was very difficult the first time I played it. Now that you've made some changes, it's still quite challenging, but at least things seem to make more sense.

The TWO game never used : ask_question, so there was no downside to using ? as the prompt character. If you are using ask_question, then clearly there should be a different prompt for the question and the prompt itself. Garry's workaround is good, but I'll actually tweak the TWO theme to not alter the system default ">" character as the prompt character, and the "?" character as the question char.

This will make it's way into the next release of Adventuron, which is scheduled for after this jam ends. There will be a few little cleanups as of this release based on feedback and observations.