Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)
  • like the gritty mapping! *Uh, thx.*
  • nice how everyone at the restaurant says something different. *I forgot to add switch A on the clown's jokes...*
  • Flashback was a bit too long... also hard to tell where you were going with the story, wasn't a lot of point to where we found ourselves, other than setting up characters and history for a longer story. *Character development and character relationship are what I was going to the story... I can't really accept two guys who are buds with no actual bonding, and I don't want to make a relationship later on thru the game...*
  •  Just explain a bit more that they are going to test out a VR game... don't remember that being mentioned before it happened *Game was rushed at the end; therefore, I had to add gameplay on the last day deadline unfortunately...*
  • battles balanced well in beginning, but too many and became pointless. *Game rushed again sadly but repel items to disable rando encounters if they're too pointless and/or repetitive.*
  • learned triple slash, but didn't show up on any list *About that... I forgot to set it to skill instead it was marked none... Sorry about that...*
  • Wanted to kill Leon by the second map.. XD *What madman set the encounter rate very HIGH!? I should thank Echo607's repel item video tutorial guide.* :o
  • escaping made it way less painful. *Infinite Zubat encounters...* https://clips.twitch.tv/CrepuscularBelovedWolverineGivePLZ
  • If the point of the ending was an ironic joke, then you got a laugh out of me! *Cliffhanger...? At least, they're not stuck on the moon for 20+ years... am I right Capcom... Megaman Legends 2...*