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(+1)

Pretty straightforward design, executed well. Would love to see you expand your lore beyond the elemental power crystal storyline that nerds like us have seen a billion times.

Each dungeon was very satisfying to beat, and the boss dialog was worth a few smiles.

I broke the game at the dragon boss. If you interact with him in the wrong place, the following move event breaks the game. 

"Every RPG creator needs to make at least 1 game that involves elemental power crystals" - Actual quote from a famous person, I hope.

As for breaking the final boss interaction: oops, thanks for pointing that out! I'll add that to the post-evaluation period update.

Thanks for playing my game! I'm glad you enjoyed it overall!