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Thanks for the feedback! The "magic" hiding place inside tables definitely could have been done better (or removed). We had a lot of ideas that we didn't manage to fit in to the game in the time limit, so we might come back to it and try to fit them in (we were quite excited for some Rogue Legacy-like modifiers so that each run could feel more distinct).

(We also used the two-day extension to polish the jam version a bit more. It's not really expanded in terms of content, but feels a lot more finished. You can check it out here.)