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Hide and Seek's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.000 | 4.000 |
Originality | #17 | 3.222 | 3.222 |
Theme | #17 | 3.000 | 3.000 |
Overall | #22 | 2.889 | 2.889 |
Fun | #23 | 2.556 | 2.556 |
Controls | #25 | 2.389 | 2.389 |
Audio | #26 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.stable.official
Source
Yes
Discord Username
Tommo#6676, SnailRhymer#2264
Participation Level
First
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Comments
It took me quite a while to realize that pointing to hidden devils is controlled by the mouse rather than the position of the character. The controls and movement mechanics are functional but not great, the player felt floaty and was hard to control accurately. He also did slide off slopes. It fits the theme pretty well and the graphics are neat, you've clearly spent a lot of time on them. The only sound effect got repetitive very fast and music was missing entirely.
Finding all the devils was fun but a bit more content would've been great.
Thanks for the feedback - people thinking it wasn't mouse-controlled hadn't even occurred to me! We had a lot of additional content in mind, but unfortunately ran out of time. The importance of proper planning has definitely been my biggest lesson from this jam.
It took me a few tries before I could find all six, but then I realised the little horns were also on the dining table!
I love how you made the graphics work with a character facing the player and walking sideways. The discipline animation was very cute!! I'm glad I beat the game, but I was wondering what plans you had to expand on it further?
Thanks for the feedback! The "magic" hiding place inside tables definitely could have been done better (or removed). We had a lot of ideas that we didn't manage to fit in to the game in the time limit, so we might come back to it and try to fit them in (we were quite excited for some Rogue Legacy-like modifiers so that each run could feel more distinct).
(We also used the two-day extension to polish the jam version a bit more. It's not really expanded in terms of content, but feels a lot more finished. You can check it out here.)
There don't seem to be any visual clues for finding the monsters that I noticed? I saw a particle effect after telling a teaset to go to bed (incidentally, that vocal grunt is so cute), but I wasn't able to find more than two of them. The game is very well drawn, but it could have done with some more audio, and a bit more to the gameplay than "run around, find hidden gremlins".
Thank you for your honest feedback! We ran out of time sadly, however if you try the updated version of the game the monsters run away when you catch them giving you a bit more visual feedback. As for sound, neither of us are "talented" in that regard and with little time remains we recorded what we could. Thanks again for playing and the great feedback, it will surely help future projects!
Congrats for your game! First off, I think it fits the theme. I like the graphics, even though I think it’s a shame we don’t get to see the little monsters that we can see on the game banner.
As already pointed before, there’s a bug when you attack while walking, which is a bit inconvenient. Also, the platforms are a bit high for the jump, which makes it difficult to always get it. Also, it’s kind of hard to see the horns sometimes, I guess it’s part of the game, but it feels a bit like luck.
It’s a game jam so ofc we are time limited and I know you probably wanted to add stuff but you didn’t had time or knowledge to do so.
Here are some improvements that can be made:
Hope you find some of my suggestions helpful, and congrats again for your game!
Thanks for the feedback! Yeah, the jam deadline seemed to come out of nowhere, so it was a race to put it together. We addressed some of your points in another build using the two-day extension (and I've just updated it to fix the point-and-move bug) that you can find here. The gameplay itself isn't changed much, but it feels like a lot of the little polish touches suggested by you and other commenters really add up!
really neat concept! I liked the voice and graphics (though I agree that it was odd to find kids "under" the table when I couldn't see them.
Controls felt pretty responsive and I think the game fits the theme pretty well.
Nice job!
Thanks!
LMAO nice! Had fun. Love the graphics and idea behind the game! One gripe I had with the game was that the kids hid behind things they weren't supposed to fit behind so you naturally don't look for the horns there. Like there was a table, and I can see behind the table, but above it the horns are sticking out.
Thanks! The dodgy hiding places were originally intended as a bit of cartoony fun and I got so used to where all the hiding places were, I forgot to think about what it might look like to fresh eyes. So thanks for the feedback!
This is purely my opinion:
Theme: This was somewhat related to discovery by the simple fact you need to find the little unsleepy imps. But it's only that therefore can't give it more than 3 stars.
Fun: This game wasn't fun at all, first of all because of the broken mechanics and secondly because finding the little demons is a nightmare. There is almost no difference or highlight on what is a demon and whats not. 1 star.
Controls: They are completely broken, the grunt sometimes work and others doesn't. Also when you grunt you keep the running speed still, therefore you become a skater on grunting mode. Also the jump on platform sometimes works and others doesn't. Definetly needs an overall remake or proper testing. 1 star.
Graphics: They are proper but need some rework on colours and the pixel art needs to be less saturated, specially on the horns of the enemies. 3 stars.
Audio: It can be made by the best musicians, mozard itself, but will never be good if it doesn't exist. The game lacks soundtrack and any SFX which isn't the grunt. 1 star.
Originality: The game just took the hide and seek feature and combined it with simple platforming. 1 star.
Thank you for your detailed feedback! It will surely help future projects, the game was made in a week and both of us though experienced are fairly new to actually finishing a game and putting it out for the world to see. Thanks again for playing and taking the time to review our game!