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Those crazy high numbers! It was actually entertaining playing with absurdly high numbers. The skills were well done with good action sequencing, though maybe there were a few too many of them. Some of the skills I used once, noticed how weak they were compared to other skills, and never touched them again. 

I tried to pay attention to the story and dialogue, but after Harold and Lucius in the inn, I couldn't take anything seriously! XD 

Also, I found an oversight in the swamp area, right after the lost forest. When you climb the stairs, it triggers a scene and the fight against the mind embodiment. However! If you try to return like I did to save, touching either stair tile triggers the same scene and fight again.

A very similar thing happened after the heart embodiment fight. It kept looping until I picked up the soul fragment. I believe it was intentional - you have to pick up the fragment to continue, in which case don't even offer a choice. 

It's clear a lot of work went into this game, though it would benefit from - and deserves - some extra polish. Smaller things such as equipment information being too long and getting cut off so I can't actually see what the equipment is changing(Onyx Chip is a great example).  Some of the dungeon floors deserve their own maps rather than the preloaded MV maps.

Overall, it was enjoyable with loads of effort put into it. I'd love to see some updates to the project; it has a lot of potential to be an amazing game!