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OK, found the bug. Unity generates physics data in the editor by default for sprites, but not in the build. Now it works, thanks for reporting!

Oh nice. I cannot update the binaries because the voting is being done... So I uploaded the new binaries to here: https://drive.google.com/open?id=1nCIrhooEfRViBtvzR3PjqvlhJUltXmd5