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(2 edits)

It's really cool that you made a vr game, Good difficulty curve and great puzzels, blob control fells weird at first, but after first level it felt natural, like you are comanding him with a hand, but i think player shouldn't use same control mechanic, because it just fells weird, i would much rather see a normal movement style with analog stick, or even teleport, visuals are nice, only problem is lack of sfx and music.

also i found a exploit, that lets you cheat in many puzzels, you can grab blob, and card that he holds through walls, here's screenshot

P.S i almost broke my lamp when throwing blob, heh


(+1)

HAHA thanks for playing :)

We knew about the cheat before we submitted, didnt have quite enough time to put the hands on physics handles to prevent that. 

Were the sounds for the blob working for you? And when you scan the keycard? and there are also a few environmental sounds. Another player commented the same, but they work for me using SteamVR? If you're on Oculus, maybe it's an oculus audio issue

yeah i heard them, but game could do better with more sounds, i played on htc cosmos using SteamVr