Cool dialogues and art but there's no game-play I felt!
also, in the morning the bubble keys doesn't show up again!
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Hello!
First of all, thank you very much for your feedback!
We'll going to improve all the experience, being the first thing changing all the input for choosing the dialogues to something more intuitive like using the mouse and click on it. Being honest, we did like that just because we ran out of time.
About the no game-play feel... yeah, I kind of understand what you said. We focused on telling a story, more about the decision-making and the visual novel style. But I personally think (as the Narrative Designer) that we couldn't reach in the time we had: here we only had an intro, nothing else, not even showing the main core. Since we'll continue developing this, I hope once we have more days added, that sensation of no game-play goes out. Stay tunned for changes in the next weeks!
Thank you very much for your time trying this!