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(+1)

I really enjoyed playing your game! I tried it 1 player and it seemed to play just fine. I was nervous because I had 4 garbage explosions within my first 3 turns!! But I LOVED the upgrades because it really helped me to strategize and regain control. I was 1 garbage piece away from losing at one point, but ended up winning by gaining 6 upgrades. It did not feel like a win though because I did have so much garbage left on the map.

In case you are keeping track of stats... I made it to stage 4 on the progress sheet, played in normal mode, gained 6 upgrades (hold up to 4, adjacent square pick up, free move, free pick up, bin cost 0, protect adjacent squares) and had 14 garbage pieces in the end.

I had a few questions regarding the rules... 1. If the garbage explodes and one of the adjacent squares is a "mud" square, would I need to mark two squares on the stage tracker? 2. In the negative effect "add a mud spot" if I add a new mud spot but there is already a garbage piece on that new mud spot, do I need to mark a square in the stage tracker?  3. In the negative effect "roll an extra time" is that just a one time effect or is it now a permanent extra roll?  4. At game end, in the losing condition, does garbage that a player is holding count towards the end game losing condition? 

Last thing, I think there is a typo in the "Build a bin" description. I think you wanted to say "between four squares" and not "between 4 circles." Unless I am misunderstanding the rule.

Sorry this is really long... but I really enjoyed your game and was super impressed by how simple, challenging, and fun it was! Well done!

Thank you for your comment and I'm glad you enjoyed it :)

You are correct that the 6 upgrades winning condition is an afterthought. Initially I wanted the game to end by cleaning all the garbage, but it felt way too long. I imagine it as 'you've proven to the school principal that you're great at collecting garbage' reward. If you have a different suggestion for a winning condition I'd love to hear it.

For your questions

1) Nonono. Would be even more random, more punishing and the stage steps would need to be rebalanced to allow more explosions.

2) No, only for rolls from then on

3) Just one time. It's indeed not clear in the rules.

4) Good point, I didn't cover it. No, garbage held aren't added to the total, only garbage on the board.

What did you think of the 'Protect adjacent squares' upgrade? Did it prove useful?

The "protect adjacent squares" upgrade was my favorite one! It protected my playground from garbage at least 3 times and was a huge reason why I was able to make a comeback. I feel like that upgrade and the "free bin it" one were most beneficial to me.

 I actually agree with you as far as the 2nd winning condition goes, makes sense to me. I cannot think of another way without losing the game's simplicity.