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(+2)

Awesome idea and execution - the gameplay felt very clean and I bet the mesh splitting part wasn't exactly easy to code :)

The only issue I had when playing this game was that I did not felt like my cutting choices affected the mood of any of the eaters.

Maybe the bars could represent the data better, or maybe attach the info about the percentage of the food each person got?

Thank you very much for the feedback! We went with the bars as a representation how much stuffed the characters are, since it's the easiest way.

We actually should have used two separate screens for gain and loss of the mood directly after the eating, so people understand better what's happening. But that's what feedback is for :)