Production is great, especially like the art. The concept is super interesting as well, thematically. Great job on this entry for sure.
I think the first time I played I ran into one of the bugs by being a big to keen on the keyboard, but it worked better the next time when I was a bit more careful with my inputs:
As a side note: For this years 7drl I made a game where anytime a player got to new highest floor in the dungeon, the global seed (which the game client requested from an web service) was changed, meaning every player shared procgen dungeons but could also change it for everyone else. I feel like there is an amazing experience hidden somewhere in smashing this concept and my concept together where everyone has agency to alter a shared world both physically and thematically/tonally.