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(+2)

Oh man, I'm loving it so far! It takes a little bit of getting used to, but it's a satisfying little twin-stick shooter. I must ask, though, does picking up 8th note utility upgrade it, in the same manner as would upgrading it would provide? Otherwise, it would seem boss reward rooms are a bit dry once the player's preferred utility comes around.

Also, I don't know if this is known or not, but this killed a great run I had. A shame, but it's a dev build.

(+1)

Thanks for the feedback, happy you like it! Not quite sure what your asking, but only upgrading the power note makes it do more damage.
I agree we are looking at tweaking the boss reward room so its more valuable.
Yah we have solved a few game ending bugs, should be fixed in the next update. Thanks for the screen shot.

Ah, power note. That's the proper term. Through further experimentation (and luck), I was able to answer my question.

What I was attempting to ask was if you encountered a power note that you already have equipped, perhaps already upgraded, if picking up the weaker power note would upgrade it. As an example, holding a Turret 2 and finding a Turret 1 after a boss. My thought was that picking up the Turret 1 would add to the level of the equipped Turret 2, making it a Turret 3... Or something of the sort.

Unfortunately, picking up a Turret 1 with a Turret 2 equipped will overwrite it to a Turret 1. Something that isn't described to the player as it is with another power note.

(+1)

Yah thats not a feature yet and could be an option. Ideally a lower version of the power note you have equipped should never appear, will fix this.