Very ambitious goal to create a narrative based game during a 48 hour gamejam, your team managed to pull through though and did a pretty good job. Curious to see what you will be able to come up with now that you are not restricted by the unforgiving nature of a gamejam timelimit.
Also, the text scrolling was kind of distracting, it's a cool effect but the way the text scales felt weird. Maybe try having it be fixed size instead ? (Might be a weird complaint, but just felt like pointing it out :) )