Thanks for the feedback! Im planning to address most of the feedback in a 1.1 update once the jam is over :)
Arvuti
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Very ambitious goal to create a narrative based game during a 48 hour gamejam, your team managed to pull through though and did a pretty good job. Curious to see what you will be able to come up with now that you are not restricted by the unforgiving nature of a gamejam timelimit.
Also, the text scrolling was kind of distracting, it's a cool effect but the way the text scales felt weird. Maybe try having it be fixed size instead ? (Might be a weird complaint, but just felt like pointing it out :) )
The action parts could be a game on their own already, but you went out of your way and incorporated narrative and resource management to it. All while working solo on it (?), all in all very nicely done.
The only negative points really would be the lack of audio and some annoyances (unskippable hand wash after every shift) etc.
Heya, thank you very much for the feedback.
1) That's true, some visual feedback would have been nice to have. I actually messed around with animations for awhile (there were some problems blending the roaring animation with walking) so I never got around to implementing it.
2) That's intended :)
3) The way humans dragged crates was also done quite hackily, initially the crate location didn't change at all when the humans picked em up so it looked like they used telekinesis or something. My solution was to just shift the crates location during run-time, though a better solution would have been maybe to add a specific empty gameobject in-front of the humans, so that the crate could attach themselves to it.