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This one really got me. I love the narrative and the mecanics work pretty well, especially the routines of the AI, they are simple but add a lot. Things to improve: You should add basic functionality like pausing and a simple checkpoint or saving system, i couln't finish the game because i lost too many times and felt really frustraiting to do the same steps everytime, especially because some of those losses were due to presing esc to pause and instead quiting the game, or the character buggin out and couldn't walk anymore. Also, i think having the ability to walk by clicking the mouse on the floor would be a nice addition. Regardless, excellent game.

Thanks! The ESC button was added at the last time. Sorry about that. Moving the character with the mouse would definitely be a fine addition, as well as checkpoints.

I was hesitant to remove this but at the end I left the character to only walk. However, you can pick some Painkillers from bathroom and, once you consume them, your back-pain is gone and you can run. I agree though that it's way too hidden and should be highlighted or even be part of a tutorial.

Regardless, thanks for playing!

(+1)

Ah i missed that, i don't feel it should be something hidden if it improves the game, rather have it by default, you can make it limited (stamina bar or limited uses) or you could add it mid game in some later room. I'll give it another try, i really wanna see the ending!

Yeah, that's a good idea. I could add multiple Painkillers scattered around and each one allows you to run for a few minutes. The main character could start with an active Painkiller effect, so that when it runs out, he says something like "Ah! My back hurts! I need some Painkillers". The player would then immediately associate the slow walking animation to the Painkiller effect and look for one.

This could make up for some interesting situations!