Since you guided me how to help make my project better, I can only return the favour.
Currently in Chicken Catch it seems like the mouse position in my operating system is not the same as the cursor in the game e.g. the location of the Chicken. It might be a bit better UX if the speed of the moving chicken (position) would be the same, or to speak more clearly:
private float leftBound; // the most left you want on X axis private float rightBound; // the most right you want on X axis ...and then in Update something like UpdatePosition() ... if (mouse.position.x < leftBound){ chicken.position.x = leftBound; } if (mouse.position.x > rightBound){ chicken.position.x = rightBound; } else {chicken.position.x = mouse.position.x;}
Hope this feedback helped. If you try it out, let me know if you like it better that way.