Cool artstyle and music. I especially liked how well the animations convey the feeling of attacking, even though they are so simple.
My feedback:
- It was a bit annoying to me how inconsistent colliding with walls and spikes is. As a player, you collide with safe walls and sort of learn how big their hitboxes are. Then it turns out spikes have a much bigger hitbox, even though they are not really visually larger. They should either have the same or smaller hitbox I think.
- The movement of the character is a bit floaty. Maybe that's intended, but it made moving around a bit of a chore. Especially with the inconsistent spike colliders.
- I didn't really understand what the helmet (crown?) does.