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(+1)

Cool artstyle and music. I especially liked how well the animations convey the feeling of attacking, even though they are so simple.

My feedback:

  • It was a bit annoying to me how inconsistent colliding with walls and spikes is. As a player, you collide with safe walls and sort of learn how big their hitboxes are. Then it turns out spikes have a much bigger hitbox, even though they are not really visually larger. They should either have the same or smaller hitbox I think.
  • The movement of the character is a bit floaty. Maybe that's intended, but it made moving around a bit of a chore. Especially with the inconsistent spike colliders.
  • I didn't really understand what the helmet (crown?) does.

wow! Thank you very much for the detailed review! I will take into account your comments in the next update. Now I have sufficiently developed the game beyond this jam, you can follow the development on https://twitter.com/_korogames

The crown is an attempt to make character modifications, it adds speed (this is good because you become faster, but it’s more difficult for your movement if you don’t know there is a trap ahead). Soon I will add a lot of items that will give some pros and cons at the same time.