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(+1)

This is my biggest regret. Here's a breakdown of the physics:

1. WASD alters velocity, not position

2. There is wind that pushes you back,  which makes it hard to move in the right direction (this is the balance part, from a mathematical standpoint this means taking your velocity from 2 seconds ago and subtracting your current velocity by it)

3. For every frame that you are in contact with a block, your velocity increases by 10%. (This is a 60fps game, so that is dv^1.1^1.1^1.1... etc)

The next thing on my post its was to add automatic tutorial UI if you kept failing or running into walls or not moving it would show you how, but I ran out of time before the game was due.

After I sleep, I'll try to add it though.

I can confirm that the 2 seconds was not legit because I have the current scoreboard right here (taken april 7 at 0:10am PT):

[{"user":"joko","score":2.02},{"user":"joko","score":7.38},{"user":"Its a plane","score":11.02},{"user":"Its a plane","score":11.32},{"user":"Its a plane","score":14.13},{"user":"Its a plane","score":15.75},{"user":"Its a plane","score":20.8},{"user":"Its a plane","score":22.43},{"user":"grify","score":25.98},{"user":"Its a plane","score":39.8},{"user":"grify","score":18000.65},{"user":"grify","score":180000.65},{"user":"grify","score":1800000.65},{"user":"grify","score":18000000.65}]

11 seconds is a really good score! Better than mine!

Thanks for playing my game :)