Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeona ansetla ofgaeð frið in his hyrste

134
Posts
6
Topics
10
Followers
34
Following
A member registered Feb 09, 2019 · View creator page →

Creator of

Recent community posts

Consolidated plus hard theme?

I know this might be a silly request but if you still have the project files I'd be really thankful if you could make a mac export download available! Defold makes it really easy and you wouldn't need to do any additional steps or add anything besides clicking Bundle > Mac > 64bit/Universal instead of Bundle > Windows > 64bit

thank you! mind if i use it?

In indie mac gaming, it is very very common for people to distribute unsigned mac games. We mac gamers have an easy way around that, which is a simple bash script (see below). All that is required to make it work is that it be rebuilt to 64bit OS X target, it is not necessary to update the actual version of OS X that it is targetting nor to properly codesign the bundle.

[[fixapp.command]]

```bash

if [[ $# -gt 0 ]]

  then echo "...$1"

  echo $1

  else

  echo "correct execution format: 'sudo fixapp.command ~/Applications/App.app"

fi

if [[ "$1" ]] ; then

  echo "fixing app"

  sudo chmod -R 755 $1

  sudo xattr -dr com.apple.quarantine $1

  echo "launching from app"

  open $1

  exit

  else

  echo "error"

fi

```

The mac build is 32bit, modern macs only support  64bit applications. Only way to run it is hope dev reexports the mac build

Unsurprisingly the mac build no longer works (it is 32bit). Not expecting a fix for a 7 year old jam game, just wanted to make it known to save others a few minutes.

macos build needs to be updated to 64bit to be playable on post-2018 intel macs and all silicon macs

How did you make the buttons shake? Ik its custom css but what exactly is it? I've struggled with quality css shake for a while

MatchaNovel community · Created a new topic This is awesome

This is a really cool extension! I can't wait to use it someday when it comes time to make my own vn. I was gonna use renpy but I'm way more comfortable with Defold and Lua than Python. I'm really glad this exists, thank you for making it!

Thats quite a tough conundrum, but it shouldn't be hard to fix it once the jam's period is over and you can upload. I wonder if Live Update is allowed, that would fix this. I think with a better balanced breathing system and good tutorial this could be a really fun and satisfying game!

This game is unbelievably polished! I love the gameplay so much and it feels so simple yet coherent. This is an incredible piece of work!

The ladder isn't the only thing that's buggy :) The design for the ladder was: whenever the player will press W or S while at the ladder on either vertical level, then the player will climb the ladder to the opposite floor.  I agree with your comments and appreciate your feedback!

The game actually does have sound and I have tested on windows as well as mac in Google Chrome and the audio seems to work fine. It's a shame that you didn't get to enjoy the custom dynamic soundtrack and sound effects we made for this project. Thank you for your kind comments!

Awesome graphics but the gameplay doesn't really make a lot of sense in relation to the theme. Also when you die they keep attacking and he keeps grunting which makes for some strange soundplay.

The graphics and audio and UI are so well done but I don't understand why the fish are trying to stop me from cleaning up the ocean

I like it but the controls seem buggy on web

One of the best games I've seen on itchio and my favorite game from this jam! I love the aesthetic cohesion and nonverbal storytelling. such a creative concept!

I love competitive breathing, the scoreboard is a nice touch

I like the level design and the flight controller is very good, the controls are intuitive but a tutorial screen would be nice

Interesting premise and game features. Beautiful graphics, and above average user experience. Very well done!

I wrote 100% of the game's code in the last 6 hours after a panic about overscoping :)

The game does have audio, and it plays on my computer in the web view. It has custom dynamic music and plenty of sound effects

Extremely creative and interesting!

I would love a mac port so that I could play it

M1 is an Arm-64 chip powering the next generation of macs that makes them run entirely separately from existing Intel i5 macs and means that a lot of software needs minor alterations to run on M1

Tachyons uses lwjgl but doesn't bundle M1 natives, which means it won't run on a M1 macOS computer regardless of java version. Can you please add support for M1?

Hello,

Whilst attempting to open the jar in the new version 8.31, it renders the "Loading" text for a second before closing the process and giving up without an error message or anything. I am unzipping the downloaded archive file and going into "Client" and attempting to launch TachyonsCE.jar directly by right clicking, is this incorrect? It doesn't appear to be a systems problem. I am running macOS on M1 with Java(TM) SE Runtime Environment (build 1.8.0_311-b11)

All assistance is appreciated.

grify.dev

I can open it but it doesn't seem to get any input, it is not interactive; I can't start the game

Thank you, I really hope I can play this game sometime because it looks awesome!

It doesn't open ): It says it's corrupted (mac): 

That would be so absolutely epic! I really hope you get around to making that template. Thanks so much already for the github link! I'll definitely take it apart and poke it till it moves :) I'm hyped about whatever comes next! Thanks for contributing to the world of Defold!!!

Awesome 3D implentation in Defold! How did you do it? I had no idea this level of 3D was possible in Defold! How much banging and shoving did it take to get it to run this well?

i understand ):

I've got a mac. Want to be friends?

Can you add a mac download?

You're awesome . I know you may think of those messy doodles as means to an end but I'm fascinated in how you evolve your ideas like this! Where do you start, and what do you apply to make them more immersive?

Really beautiful and ambient. Short 30/45 minute game about human emotions.

I would really be interested if you made a post or something about your creative process because I wish I could design games more like you!

Glad I could help! :) My favorite thing about your games are the absolute immersion, which rivals the immersion of my favorite (non-jam and professional) games!

I love everything about this game! I can totally relate to running out of motivation but I really hope you will make more games, even small ones. Your pixel art is some of the coolest, most immersive pixel art I've seen since Celeste! Lighting is epic, sound design is careful and precise, and the whole game feels cohesive! If you run low on motivation, I recommend branching out for a while and giving yourself a change of scenery. Doing so forced me to reconsider my perspective on a lot of things and added a lot of well needed color into my life. Thank you for making your games.