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(+1)

Amazing package but it has some critical errors in the 2019.3.7f1 version of Unity. Hoped you might be able to help me resolve this problem below ...

Graphics.CopyTexture called for entire mipmaps with different memory size (source (RGBA8 UNorm) is 1048576 bytes and destination (RGBA16 SFloat) is 2097152 bytes)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

(2 edits)

Thanks for pointing this issue!
I will import this package into Unity 2019.3.7 to figure out what's happening ...

The message look a bit nonsense and I think that should  be related to the Sprite Atlas I've created ... I might remove it and use only the geometries for small rings on the tip of trails!

Is your effects working even with this console message?

(1 edit)

I've  uploaded a new Unity package upgraded to Unity 2019.3.8 with no console erros, would you mind if i ask you to try the new  package?

I did and only one effect was left in the package, all the others had vanished. That one effect seemed to be working okay without error messages.

It's a drag with Unity changing the API once a month, isn't it?