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(+1)

This is a very interesting game!

  • This is a pretty clever interpretation of the theme! And pretty hilarious as well
  • I like how this game tests your memory, and I realized how much I sucked at remembering the drink
  • Pretty lovely bar background and a very useful arrow indicator!
  • Although, personally I would have preferred to be able to freely choose between the two instead of being forced to talk to the one selected alternatingly

I don't think this is the intended design, but I've discovered surefire strategy to get at least 2000 points: 

  1. Start the game
  2. Run away from the table without starting conversation with first girl
  3. Enter the table with the second girl but don't start conversation with her
  4. Both of their timers should stop ticking
  5. Wait for time to run out
  6. 50 * 40+ is at least 2000 points

This might also be a bug, but after a few more attempts to break the game replays, the orange-hair girl just refused to talk to me (maybe she found out about the double date, I wish the guy best of luck)



Anyways, Thanks for making this game! I've had fun and I hope you had fun while creating this!

Lol congrats on breaking my game. Yeah, the state machine I built is a little finicky about the order you do things in. Right now you have to finish the task your arrow is telling you to before moving on to the next one or the game will just take its ball and go home.

I had an issue with the game not properly resetting (see V0.2 update) but I thought I fixed it. Looks like you proved me wrong, as I was able to replicate your issue after breaking the game in the way you described.

After doing some digging I found the game doesn't reset what drink it think's you're holding even though it resets the icon. Was a quick fix, I'll be sure to release the patch after the jam ends. Thanks for the free QA!

I also patched your little exploit for good measure ;).

(+1)

Alright, the patch is pushed and I credited you in the devlog. Thanks again.